At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX ...
The Khronos Group announced today the release of the OpenGL 4.1 specification, which has been defined by Khronos' OpenGL Architecture Review Board (ARB). The previous version of the specification, ...
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
Application Programming Interfaces (APIs) are what processes the command you make and interfaces with the software to get you the result that you need. An API call involves making a request to the ...
An API (Application Programming Interface) is a set of subroutine definitions, communication protocols, and tools that are used for building software. Open Graphics Library (OpenGL) is a ...
Instanced rendering allows for the reuse of geometry information, to render multiple instances of the same mesh with a single API call. Developers can use uniforms to apply unique attributes to ...
When a new OpenGL specification has been released, its merely the standardization of OpenGL extensions that have been around for a long time. Implicitly stating OpenGL is always behind Direct3D in ...
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